I know piracy isn't either. And Jack's video makes a good point even if he's not being 100% serious about it. Once they lose so much they won't have a reason to continue. Then when that happens, the company falls apart and no more games. I'm aware too that all the "money loses" are theoretical , but if a million people pirate a $50 game you can't tell me that's not a possible $50million the game developers would of had. You can't just say "well they wouldn't of paid anyway so it's not really money lost" because they still spent money to produce it.
Yeah, I can tell you that they didn't lose 50 million, because it's no guarantee they would have had it in the first place. Sure, they put money into it. That's Exhibit A. Exhibit B is the money they make from it. So B minus A = profit. A is already defined before the game is even released, and it can't be changed regardless. So it really has no bearing in the first place. If a person plays a game, it's not like there's some magical counter that goes "BING 50 bucks!"
Also, I thought people creating things not because it's supposed to make boat loads of money, but because it's something they actually want to do. Which is the motivation in the first place. Like why people make freeware games.
Just because I go to wal-mart and steal clothes because I can't afford it does not mean they aren't losing money. "Well I wouldn't of spent it in the first place", oh well..they spent money to make it so there for you cost them money. Even if they didn't profit from it, you still took their investment.
Well first off, wal-mart purchases the clothes for the specific reason of selling, so technically, the companies already have their money when the order is placed. Then you're just stealing from wal-mart, the bane of retail.
And how is that so bad?
In the end, lofty ideals mean nothing. Reality is everything. The reality is that piracy will always happen. People will find a way. Like when the Wii finally patched the "Twilight Hack", they found a way around it and people still have hacked Wii's on the newer firmware. Same with the PSP, the iPhone, with operating systems, with EVERYTHING. No matter what these companies do, it's going to happen. In the end, all they are doing is ****ing off legit buyers with countermeasures.
That being said, I'd like to see ONE legit example of a company going under in the past couple decades due to piracy and not because they peddle inferior products.
For example, look at Ion Storm...what games did they make that didn't completely suck, unless you like Dues Ex? (also, what other company spent as much money as they did on themselves and still made crappy games?) These are the people partly responsible for Daikatana for crying out loud. Ironically, I doubt much of their stuff got pirated at all considering it was mostly crap. So I guess the moral of the story is companies should make crappier games as a counter measure to piracy. Makes sense.
Wait, what?