On the surface, not too much has been changed fromInquisition's forebears. Combat is still based in the tradition of*Knights of the Old Republic, with hotbar-ready spells and abilities to be used in strategic patterns that account for their built-in cooldown times. Dialogue, meanwhile, uses BioWare's now-signature conversation wheel to choose from several*variations in tone (smarmy, stoic, angry, confused, etc).
Meh. No real time combat is a big negative for me. I don't like the strategy turn based stuff.