[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=false
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=WillowEngine.ini
FilterOut=WillowEditor.ini
FilterOut=WillowInput.ini
FilterOut=WillowGame.ini
FilterOut=WillowUI.ini
FilterOut=WillowCompat.ini
FilterOut=WillowEditorKeyBindings.ini
FilterOut=WillowEditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=WillowBuildInfo.ini
[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP=172.16.8.32
ConnectionString=Provider=sqloledb;Data Source=econoline;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=econoline;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=172.16.8.32
ConnectionString=Provider=sqloledb;Data Source=econoline;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=econoline;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=12900
FModShadowPrimitiveInteractionInitialBlockSize=512
FPrimitiveSceneInfoInitialBlockSize=7800
FShadowCasterOctreeNodeInitialBlockSize=1500
FPrimitiveOctreeInitialBlockSize=700
FStaticMeshInitialBlockSize=7328
FElementHandleInitialBlockSize=20826
FDecalInteractionInitialBlockSize=250
FStaticMeshSceneProxyInitialBlockSize=6785
FOctreeNodeInitialFreeListCount=2000
WeaponMementoListNodeInitialFreeListCount=750
ItemMementoListNodeInitialFreeListCount=750
PopulatedInteractiveObjectSavedStateInitialFreeListCount=1500
PopulatedAIPawnSavedStateInitialFreeListCount=1000
PopulatedPickupStateInitialFreeListCount=1000
PopulatedVendingMachineInitialFreeListCount=96
PopulationOpportunityTrackerCount=4000
PawnListCount=40
[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=False
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=1024
MaxShadowResolution=1024
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=1920
ResY=1200
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
bAllowFracturedDamage=True
NumFracturedPartsScale=0.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
bEnablePSSMShadows=True
bNVIDIA3d=False
FlareOuts=True
TextureQuality=0
PopulationAdjustment=0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
DebrisLifetime=60.0
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true
[Configuration]
[WillowGame.WillowGameEngine]
bPauseLostFocusWindowed=FALSE
[Engine.AudioDevice]
SoundClasses=(Name=Willow_Master,Properties=(Volume=1),ChildClassNames=(Willow_VO,Willow_Player,Willow_Amb,Willow_Weapon,Willow_ALL_Other,Willow_UI,Willow_Cinematic))
SoundClasses=(Name=Willow_Amb,Properties=(Volume=1,bIsUISound=TRUE,bIsAmbience=TRUE),ChildClassNames=(Willow_Amb_Fire,Willow_Amb_OneShot,Willow_Amb_Objects,Willow_Amb_Wind,Ambient))
SoundClasses=(Name=Willow_Weapon,Properties=(Volume=1),ChildClassNames=(Willow_Weapon_Tech,Willow_Weapon_Melee,Willow_Weapon_Fire,Willow_Weapon_Foley))
SoundClasses=(Name=Willow_Player,Properties=(Volume=1),ChildClassNames=(Willow_Player_Movement,Willow_Player_Foley,Willow_Player_Alert,Willow_Player_Effects))
SoundClasses=(Name=Willow_VO,Properties=(Volume=1,bIsDialog=TRUE),ChildClassNames=(Willow_VO_Melee,Willow_VO_ECHO,Willow_VO_Battle_Dialog_NPC,Willow_VO_Battle_Dialog_Player))
SoundClasses=(Name=Willow_ALL_Other,Properties=(Volume=1),ChildClassNames=(Willow_Effects,Willow_Item_Interaction,Willow_Material_Impacts,Willow_Monster,Willow_Scripted,Willow_Vehicle,Willow_Explosions))
SoundClasses=(Name=Willow_Amb_Fire,Properties=(Volume=1))
SoundClasses=(Name=Willow_Amb_OneShot,Properties=(Volume=1))
SoundClasses=(Name=Willow_Amb_Objects,Properties=(Volume=1))
SoundClasses=(Name=Willow_Amb_Wind,Properties=(Volume=1))
SoundClasses=(Name=Willow_Cinematic,Properties=(Volume=1,bIsDialog=TRUE))
SoundClasses=(Name=Willow_Explosions,Properties=(Volume=1))
SoundClasses=(Name=Willow_Effects,Properties=(Volume=1))
SoundClasses=(Name=Willow_Item_Interaction,Properties=(Volume=1))
SoundClasses=(Name=Willow_Material_Impacts,Properties=(Volume=1))
SoundClasses=(Name=Willow_Monster,Properties=(Volume=1))
SoundClasses=(Name=Willow_UI,Properties=(Volume=1,bIsUISound=TRUE,bNoReverb=TRUE))
SoundClasses=(Name=Willow_Scripted,Properties=(Volume=1))
SoundClasses=(Name=Willow_Vehicle,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Movement,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Foley,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Alert,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Effects,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_Battle_Dialog_Player,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_Battle_Dialog_NPC,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_ECHO,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_Melee,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Foley,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Fire,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Melee,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Tech,Properties=(Volume=1))
SoundClasses=(Name=Ambient,Properties=(Volume=1,bBleedStereo=TRUE,bIsAmbience=TRUE))
SoundClasses=(Name=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundClasses=(Name=Character,Properties=(Volume=1))
SoundClasses=(Name=Cinematic,Properties=(Volume=1,bNoReverb=TRUE))
SoundClasses=(Name=CinematicDialog,Properties=(Volume=1))
SoundClasses=(Name=Dialog,Properties=(Volume=1,VoiceRadioVolume=1,bIsDialog=TRUE),ChildClassNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundClasses=(Name=Item,Properties=(Volume=1))
SoundClasses=(Name=Master,Properties=(Volume=1),ChildClassNames=(Willow_ALL_Other,Willow_Amb,Willow_Weapon,Willow_Player,Willow_VO,Willow_Explosions,SFX,Music,Willow_UI))
SoundClasses=(Name=Music,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE,bBleedStereo=TRUE,bIsMusic=TRUE))
SoundClasses=(Name=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildClassNames=(Willow_Master))
SoundClasses=(Name=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=StoryDialog,Properties=(Volume=1,bIsDialog=TRUE))
SoundClasses=(Name=Taunts,Properties=(Volume=1,bIsDialog=TRUE))
SoundClasses=(Name=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE))
SoundClasses=(Name=Vehicle,Properties=(Volume=1))
SoundClasses=(Name=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE,bIsDialog=TRUE))
SoundClasses=(Name=Weapon,Properties=(Volume=1))
[Windows.StandardUser]
MyDocumentsSubDirName=Borderlands
[Engine.UIInteraction]
UISkinName=menus_skin.Willowskin
[Engine.GearboxEngineGlobals]
SingletonClassName=GearboxFramework.GearboxGlobals
[Engine.GearboxGlobals]
PawnListClassName=GearboxFramework.GearboxPawnList
AIFactoryClassName=GearboxFramework.GearboxAIFactory
CheckPointManagerClassName=GearboxFramework.GearboxCheckpointManager
ReservationManagerClassName=WillowGame.WillowReservationManager
PopulationMasterClassName=WillowGame.WillowPopulationMaster
[Engine.RouteController]
RouteControllerClassName=Engine.RouteController
[GearboxFramework.GearboxGlobals]
GlobalInstanceClassName=WillowGame.WillowGlobals
PawnListClassName=GearboxFramework.GearboxPawnList
AIFactoryClassName=GearboxFramework.GearboxAIFactory
DefaultMaxPopulationActorCost=100
[GearboxFramework.WireManager]
DefaultMaterial=CentralMaterials.Material.DefaultWire
[WillowGame.WillowGlobals]
DefaultGlobalsDefinitionName=gd_globals.General.Globals
HUDGrenadeIconUL=20
HUDGrenadeIconVL=26
WeaponTechAbilityIconUL=50
WeaponTechAbilityIconVL=39
WeaponTechAbilityUGroupSpace=10
ManufacturerIconUL=90
ManufacturerIconVL=36
StockManufacturerIconU=1
StockManufacturerIconV=335
MODEffectIconUL=93
MODEffectIconVL=64
[AudioStreaming]
UseAudioFileCache=False
[WillowEditor.WillowUnrealEdEngine]
DefaultPlayFromHereVehicle=gd_LightRunner.VehicleArchetype.LightRunner_Rockets
PlayFromHereVehicles=gd_LightRunner.VehicleArchetype.LightRunner_Rockets
PlayFromHereVehicles=gd_LightRunner.VehicleArchetype.LightRunner_MG
[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=WillowGame.WillowProfileSettings
FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
AchievementsProviderClassName=Engine.UIDataProvider_PlayerAchievements
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
ProfileDataDirectory=../SaveData
ProfileDataExtension=.wsg
ProductID=11836
NamespaceID=1
PartnerID=0
GameID=2632
StatsVersion=4
NickStatsKeyId=1
PlaceStatsKeyId=2
StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=3)
StatsKeyMappings=(ViewId=1,PropertyId=0x10000005,KeyId=4)
StatsKeyMappings=(ViewId=1,PropertyId=0x10000006,KeyId=5)
StatsKeyMappings=(ViewId=2,PropertyId=0,KeyId=6)
StatsKeyMappings=(ViewId=2,PropertyId=0x10000005,KeyId=7)
StatsKeyMappings=(ViewId=2,PropertyId=0x10000006,KeyId=8)
LocationUrlsForInvites=bderlandspc
LocationUrl=bderlandspc
GameSpyUserName=
GameSpyPassWord=
SearchDisplayMinOpenPubSlots=-1
[OnlineSubsystemGameSpy.OnlineGameInterfaceGameSpy]
LanPacketPlatformMask=1
LanGameUniqueId=0x666dead2
[ALAudio.AlDllWrapper]
DeviceName=Generic Software
[FullScreenMovie]
StartupMovies=2K_logo
StartupMovies=Gearbox_logo
StartupMovies=NVidia
StartupMovies=Loading
SkippableMovies=2K_logo
SkippableMovies=Gearbox_logo
SkippableMovies=Attract
SkippableMovies=NVidia
[IniVersion]
0=1255945506.000000
1=1255945510.000000
[AppCompat]
MeasuredCPUScore=154.531097
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5