Borderlands configuration file help?

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Chad711

Daemon Poster
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Location
Irving, TX
I never get these config files. For example if you want to max something out. How would I know if the max is 10, 25, 3.0, 5000, etc? I have no idea what the max number is for certain details.

Basically I just want to max out everything. Can someone look at this and tell if I can max something out that I haven't already?

Protocol=unreal Name=Player Map=Me...kPort=14000 LanAnnouncePort=14001 [/QUOTE]
 
here is the rest....lol sorry I know it's long.

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=false
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[ConfigCoalesceFilter]
FilterOut=WillowEngine.ini
FilterOut=WillowEditor.ini
FilterOut=WillowInput.ini
FilterOut=WillowGame.ini
FilterOut=WillowUI.ini
FilterOut=WillowCompat.ini
FilterOut=WillowEditorKeyBindings.ini
FilterOut=WillowEditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=WillowBuildInfo.ini

[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP=172.16.8.32
ConnectionString=Provider=sqloledb;Data Source=econoline;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=econoline;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=172.16.8.32
ConnectionString=Provider=sqloledb;Data Source=econoline;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=econoline;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=12900
FModShadowPrimitiveInteractionInitialBlockSize=512
FPrimitiveSceneInfoInitialBlockSize=7800
FShadowCasterOctreeNodeInitialBlockSize=1500
FPrimitiveOctreeInitialBlockSize=700
FStaticMeshInitialBlockSize=7328
FElementHandleInitialBlockSize=20826
FDecalInteractionInitialBlockSize=250
FStaticMeshSceneProxyInitialBlockSize=6785
FOctreeNodeInitialFreeListCount=2000
WeaponMementoListNodeInitialFreeListCount=750
ItemMementoListNodeInitialFreeListCount=750
PopulatedInteractiveObjectSavedStateInitialFreeListCount=1500
PopulatedAIPawnSavedStateInitialFreeListCount=1000
PopulatedPickupStateInitialFreeListCount=1000
PopulatedVendingMachineInitialFreeListCount=96
PopulationOpportunityTrackerCount=4000
PawnListCount=40

[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=False
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=1024
MaxShadowResolution=1024
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=1920
ResY=1200
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
bAllowFracturedDamage=True
NumFracturedPartsScale=0.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
bEnablePSSMShadows=True
bNVIDIA3d=False
FlareOuts=True
TextureQuality=0
PopulationAdjustment=0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)

[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
DebrisLifetime=60.0

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true

[Configuration]

[WillowGame.WillowGameEngine]
bPauseLostFocusWindowed=FALSE

[Engine.AudioDevice]
SoundClasses=(Name=Willow_Master,Properties=(Volume=1),ChildClassNames=(Willow_VO,Willow_Player,Willow_Amb,Willow_Weapon,Willow_ALL_Other,Willow_UI,Willow_Cinematic))
SoundClasses=(Name=Willow_Amb,Properties=(Volume=1,bIsUISound=TRUE,bIsAmbience=TRUE),ChildClassNames=(Willow_Amb_Fire,Willow_Amb_OneShot,Willow_Amb_Objects,Willow_Amb_Wind,Ambient))
SoundClasses=(Name=Willow_Weapon,Properties=(Volume=1),ChildClassNames=(Willow_Weapon_Tech,Willow_Weapon_Melee,Willow_Weapon_Fire,Willow_Weapon_Foley))
SoundClasses=(Name=Willow_Player,Properties=(Volume=1),ChildClassNames=(Willow_Player_Movement,Willow_Player_Foley,Willow_Player_Alert,Willow_Player_Effects))
SoundClasses=(Name=Willow_VO,Properties=(Volume=1,bIsDialog=TRUE),ChildClassNames=(Willow_VO_Melee,Willow_VO_ECHO,Willow_VO_Battle_Dialog_NPC,Willow_VO_Battle_Dialog_Player))
SoundClasses=(Name=Willow_ALL_Other,Properties=(Volume=1),ChildClassNames=(Willow_Effects,Willow_Item_Interaction,Willow_Material_Impacts,Willow_Monster,Willow_Scripted,Willow_Vehicle,Willow_Explosions))
SoundClasses=(Name=Willow_Amb_Fire,Properties=(Volume=1))
SoundClasses=(Name=Willow_Amb_OneShot,Properties=(Volume=1))
SoundClasses=(Name=Willow_Amb_Objects,Properties=(Volume=1))
SoundClasses=(Name=Willow_Amb_Wind,Properties=(Volume=1))
SoundClasses=(Name=Willow_Cinematic,Properties=(Volume=1,bIsDialog=TRUE))
SoundClasses=(Name=Willow_Explosions,Properties=(Volume=1))
SoundClasses=(Name=Willow_Effects,Properties=(Volume=1))
SoundClasses=(Name=Willow_Item_Interaction,Properties=(Volume=1))
SoundClasses=(Name=Willow_Material_Impacts,Properties=(Volume=1))
SoundClasses=(Name=Willow_Monster,Properties=(Volume=1))
SoundClasses=(Name=Willow_UI,Properties=(Volume=1,bIsUISound=TRUE,bNoReverb=TRUE))
SoundClasses=(Name=Willow_Scripted,Properties=(Volume=1))
SoundClasses=(Name=Willow_Vehicle,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Movement,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Foley,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Alert,Properties=(Volume=1))
SoundClasses=(Name=Willow_Player_Effects,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_Battle_Dialog_Player,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_Battle_Dialog_NPC,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_ECHO,Properties=(Volume=1))
SoundClasses=(Name=Willow_VO_Melee,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Foley,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Fire,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Melee,Properties=(Volume=1))
SoundClasses=(Name=Willow_Weapon_Tech,Properties=(Volume=1))
SoundClasses=(Name=Ambient,Properties=(Volume=1,bBleedStereo=TRUE,bIsAmbience=TRUE))
SoundClasses=(Name=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundClasses=(Name=Character,Properties=(Volume=1))
SoundClasses=(Name=Cinematic,Properties=(Volume=1,bNoReverb=TRUE))
SoundClasses=(Name=CinematicDialog,Properties=(Volume=1))
SoundClasses=(Name=Dialog,Properties=(Volume=1,VoiceRadioVolume=1,bIsDialog=TRUE),ChildClassNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundClasses=(Name=Item,Properties=(Volume=1))
SoundClasses=(Name=Master,Properties=(Volume=1),ChildClassNames=(Willow_ALL_Other,Willow_Amb,Willow_Weapon,Willow_Player,Willow_VO,Willow_Explosions,SFX,Music,Willow_UI))
SoundClasses=(Name=Music,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE,bBleedStereo=TRUE,bIsMusic=TRUE))
SoundClasses=(Name=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildClassNames=(Willow_Master))
SoundClasses=(Name=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=StoryDialog,Properties=(Volume=1,bIsDialog=TRUE))
SoundClasses=(Name=Taunts,Properties=(Volume=1,bIsDialog=TRUE))
SoundClasses=(Name=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE))
SoundClasses=(Name=Vehicle,Properties=(Volume=1))
SoundClasses=(Name=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE,bIsDialog=TRUE))
SoundClasses=(Name=Weapon,Properties=(Volume=1))

[Windows.StandardUser]
MyDocumentsSubDirName=Borderlands

[Engine.UIInteraction]
UISkinName=menus_skin.Willowskin

[Engine.GearboxEngineGlobals]
SingletonClassName=GearboxFramework.GearboxGlobals

[Engine.GearboxGlobals]
PawnListClassName=GearboxFramework.GearboxPawnList
AIFactoryClassName=GearboxFramework.GearboxAIFactory
CheckPointManagerClassName=GearboxFramework.GearboxCheckpointManager
ReservationManagerClassName=WillowGame.WillowReservationManager
PopulationMasterClassName=WillowGame.WillowPopulationMaster

[Engine.RouteController]
RouteControllerClassName=Engine.RouteController

[GearboxFramework.GearboxGlobals]
GlobalInstanceClassName=WillowGame.WillowGlobals
PawnListClassName=GearboxFramework.GearboxPawnList
AIFactoryClassName=GearboxFramework.GearboxAIFactory
DefaultMaxPopulationActorCost=100

[GearboxFramework.WireManager]
DefaultMaterial=CentralMaterials.Material.DefaultWire

[WillowGame.WillowGlobals]
DefaultGlobalsDefinitionName=gd_globals.General.Globals
HUDGrenadeIconUL=20
HUDGrenadeIconVL=26
WeaponTechAbilityIconUL=50
WeaponTechAbilityIconVL=39
WeaponTechAbilityUGroupSpace=10
ManufacturerIconUL=90
ManufacturerIconVL=36
StockManufacturerIconU=1
StockManufacturerIconV=335
MODEffectIconUL=93
MODEffectIconVL=64

[AudioStreaming]
UseAudioFileCache=False

[WillowEditor.WillowUnrealEdEngine]
DefaultPlayFromHereVehicle=gd_LightRunner.VehicleArchetype.LightRunner_Rockets
PlayFromHereVehicles=gd_LightRunner.VehicleArchetype.LightRunner_Rockets
PlayFromHereVehicles=gd_LightRunner.VehicleArchetype.LightRunner_MG

[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=WillowGame.WillowProfileSettings
FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
AchievementsProviderClassName=Engine.UIDataProvider_PlayerAchievements

[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
ProfileDataDirectory=../SaveData
ProfileDataExtension=.wsg
ProductID=11836
NamespaceID=1
PartnerID=0
GameID=2632
StatsVersion=4
NickStatsKeyId=1
PlaceStatsKeyId=2
StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=3)
StatsKeyMappings=(ViewId=1,PropertyId=0x10000005,KeyId=4)
StatsKeyMappings=(ViewId=1,PropertyId=0x10000006,KeyId=5)
StatsKeyMappings=(ViewId=2,PropertyId=0,KeyId=6)
StatsKeyMappings=(ViewId=2,PropertyId=0x10000005,KeyId=7)
StatsKeyMappings=(ViewId=2,PropertyId=0x10000006,KeyId=8)
LocationUrlsForInvites=bderlandspc
LocationUrl=bderlandspc
GameSpyUserName=
GameSpyPassWord=
SearchDisplayMinOpenPubSlots=-1

[OnlineSubsystemGameSpy.OnlineGameInterfaceGameSpy]
LanPacketPlatformMask=1
LanGameUniqueId=0x666dead2

[ALAudio.AlDllWrapper]
DeviceName=Generic Software

[FullScreenMovie]
StartupMovies=2K_logo
StartupMovies=Gearbox_logo
StartupMovies=NVidia
StartupMovies=Loading
SkippableMovies=2K_logo
SkippableMovies=Gearbox_logo
SkippableMovies=Attract
SkippableMovies=NVidia

[IniVersion]
0=1255945506.000000
1=1255945510.000000

[AppCompat]
MeasuredCPUScore=154.531097
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5
 
It probably would have just been easier to attach the config file itself, instead of copying/pasting its contents ;).
 
So you can get better visual details by editing this config file than you could by just making your settings in game, max?
 
I'm happy with my visuals... I just wish the game itself would run. I'll make a separate thread for that, though.
 
How much better does this make the visuals? I mean, if it is only a very slight difference, I don't see the point in dealing with the hassle.
 
So you can get better visual details by editing this config file than you could by just making your settings in game, max?

There is many things you can adjust in config files. This isn't anything new.

For instance this game doesn't have a Vsync option in game. I had to set that in the config file.
 
Well, I heard about doing this before, but I'm still unaware how much it helps.
 
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