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07-23-2008, 12:19 PM
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#1 (permalink)
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Newb Techie Join Date: Jul 2008 Location: Latvija Posts: 28
| BSOD while playing Games... Getting randomaly Restarts (BSOD) im posting here my DMP logs here, help some1! This error was while playing World of Warcraft Code: PAGE_FAULT_IN_NONPAGED_AREA (50)
Invalid system memory was referenced. This cannot be protected by try-except,
it must be protected by a Probe. Typically the address is just plain bad or it
is pointing at freed memory.
Arguments:
Arg1: e0fc8b1c, memory referenced.
Arg2: 00000000, value 0 = read operation, 1 = write operation.
Arg3: bf370367, If non-zero, the instruction address which referenced the bad memory
address.
Arg4: 00000000, (reserved)
Debugging Details:
------------------
Could not read faulting driver name
READ_ADDRESS: e0fc8b1c
FAULTING_IP:
ati3duag+1dc367
bf370367 8b4708 mov eax,dword ptr [edi+8]
MM_INTERNAL_CODE: 0
CUSTOMER_CRASH_COUNT: 1
DEFAULT_BUCKET_ID: DRIVER_FAULT
BUGCHECK_STR: 0x50
PROCESS_NAME: csrss.exe
LAST_CONTROL_TRANSFER: from 00000000 to bf370367
STACK_TEXT:
ba147254 00000000 e19c601c 00000001 00000000 ati3duag+0x1dc367
STACK_COMMAND: kb
FOLLOWUP_IP:
ati3duag+1dc367
bf370367 8b4708 mov eax,dword ptr [edi+8]
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: ati3duag+1dc367
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: ati3duag
IMAGE_NAME: ati3duag.dll
DEBUG_FLR_IMAGE_TIMESTAMP: 486d9269
FAILURE_BUCKET_ID: 0x50_ati3duag+1dc367
BUCKET_ID: 0x50_ati3duag+1dc367
Followup: MachineOwner
Last edited by K1boRG; 07-23-2008 at 12:21 PM.
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07-23-2008, 12:40 PM
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#2 (permalink)
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True Techie Join Date: Nov 2006 Posts: 152
| Re: BSOD while playing Games... Hello,
Looking at your logs looks like the ati driver, are you able to do a driver update? Drivers & Software
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07-23-2008, 12:48 PM
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#3 (permalink)
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Newb Techie Join Date: Jul 2008 Location: Latvija Posts: 28
| Re: BSOD while playing Games... I have latest Driver sfrom ATI, CATALYST... |
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07-23-2008, 12:52 PM
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#4 (permalink)
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True Techie Join Date: Nov 2006 Posts: 152
| Re: BSOD while playing Games... Is it just the one game or many games?
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07-23-2008, 01:02 PM
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#5 (permalink)
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Newb Techie Join Date: Jul 2008 Location: Latvija Posts: 28
| Re: BSOD while playing Games... Silverlord CSS, WOW |
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07-23-2008, 01:03 PM
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#6 (permalink)
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Join Date: Sep 2004 Location: C:\Windows\System32 Posts: 25,394
| Re: BSOD while playing Games... Hello,
ATi jsut released the 8.7 Catalysts drivers. Like yesterday. Are you sure you have the latest ones? This is a recurring issue with your video card. Almost every BSOD you have had is because of it. I would seriously consider RMA the card. It is the root for all yoru troubles.
Cheers,
Mak
__________________ R.I.P. Danny L. Trotter
14 Nov 1945 - 4 Sept 2009 Images created by CarnageX | Decaptured...Listen! | Visit Baezware!! | You've been Mak'd! | 儿做好 I do not accept support questions via EMail, PM, IM or my Spaces page! .:|:. This is what happens when an unstoppable force meets an immovable object. Thanks to all the guys on the staff for your support in my time of need. Hefe you are my personal Hero for your contribution. <<<< If I help you, or you just like what I said, rep me  |
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07-23-2008, 01:06 PM
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#7 (permalink)
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True Techie Join Date: Nov 2006 Posts: 152
| Re: BSOD while playing Games... Quote:
Originally Posted by K1boRG Silverlord CSS, WOW | An old game and a up-to-date game would not usually be driver issue like the previous user said send the card on RMA
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Last edited by Silverlord; 07-23-2008 at 01:13 PM.
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07-23-2008, 01:10 PM
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#8 (permalink)
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Newb Techie Join Date: Jul 2008 Location: Latvija Posts: 28
| Re: BSOD while playing Games... CSS is ~2004 year game
WOW is 2004 game & its expansion is 2007 16th january released...
I have AMD Radeon HD 3650 512mb ddr-3 videocard...
Got another 2 BSOD Code: Use !analyze -v to get detailed debugging information.
BugCheck 1000000A, {c03b2258, 2, 0, 80510d72}
Probably caused by : memory_corruption ( nt!MiDeleteValidAddress+2e )
Followup: MachineOwner
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2: kd> !analyze -v
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
IRQL_NOT_LESS_OR_EQUAL (a)
An attempt was made to access a pageable (or completely invalid) address at an
interrupt request level (IRQL) that is too high. This is usually
caused by drivers using improper addresses.
If a kernel debugger is available get the stack backtrace.
Arguments:
Arg1: c03b2258, memory referenced
Arg2: 00000002, IRQL
Arg3: 00000000, bitfield :
bit 0 : value 0 = read operation, 1 = write operation
bit 3 : value 0 = not an execute operation, 1 = execute operation (only on chips which support this level of status)
Arg4: 80510d72, address which referenced memory
Debugging Details:
------------------
READ_ADDRESS: c03b2258
CURRENT_IRQL: 2
FAULTING_IP:
nt!MiDeleteValidAddress+2e
80510d72 8b0f mov ecx,dword ptr [edi]
CUSTOMER_CRASH_COUNT: 1
DEFAULT_BUCKET_ID: DRIVER_FAULT
BUGCHECK_STR: 0xA
PROCESS_NAME: regedit.exe
LAST_CONTROL_TRANSFER: from 805aee11 to 80510d72
STACK_TEXT:
aa5ccc2c 805aee11 7644b001 8a1e77c8 007ffff8 nt!MiDeleteValidAddress+0x2e
aa5ccc4c 8051295d 8a1e77c8 8a1e7900 8a1e77c8 nt!MiDeleteAddressesInWorkingSet+0x65
aa5ccc80 805d114b 001e77c8 899d29b0 899d2bf8 nt!MmCleanProcessAddressSpace+0x193
aa5ccd08 805d130e 00000000 899d29b0 00000000 nt!PspExitThread+0x621
aa5ccd28 805d14e9 899d29b0 00000000 aa5ccd64 nt!PspTerminateThreadByPointer+0x52
aa5ccd54 805409ac 00000000 00000000 0007fecc nt!NtTerminateProcess+0x105
aa5ccd54 7c90eb94 00000000 00000000 0007fecc nt!KiFastCallEntry+0xfc
WARNING: Frame IP not in any known module. Following frames may be wrong.
0007fecc 00000000 00000000 00000000 00000000 0x7c90eb94
STACK_COMMAND: kb
FOLLOWUP_IP:
nt!MiDeleteValidAddress+2e
80510d72 8b0f mov ecx,dword ptr [edi]
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: nt!MiDeleteValidAddress+2e
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: nt
DEBUG_FLR_IMAGE_TIMESTAMP: 45e5484a
IMAGE_NAME: memory_corruption
FAILURE_BUCKET_ID: 0xA_nt!MiDeleteValidAddress+2e
BUCKET_ID: 0xA_nt!MiDeleteValidAddress+2e
Followup: MachineOwner
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And 2nd BSOD log Code: Use !analyze -v to get detailed debugging information.
BugCheck 1000008E, {c0000005, bf26c6ed, a9b5aab0, 0}
Probably caused by : ati3duag.dll ( ati3duag+d86ed )
Followup: MachineOwner
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3: kd> !analyze -v
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
KERNEL_MODE_EXCEPTION_NOT_HANDLED_M (1000008e)
This is a very common bugcheck. Usually the exception address pinpoints
the driver/function that caused the problem. Always note this address
as well as the link date of the driver/image that contains this address.
Some common problems are exception code 0x80000003. This means a hard
coded breakpoint or assertion was hit, but this system was booted
/NODEBUG. This is not supposed to happen as developers should never have
hardcoded breakpoints in retail code, but ...
If this happens, make sure a debugger gets connected, and the
system is booted /DEBUG. This will let us see why this breakpoint is
happening.
Arguments:
Arg1: c0000005, The exception code that was not handled
Arg2: bf26c6ed, The address that the exception occurred at
Arg3: a9b5aab0, Trap Frame
Arg4: 00000000
Debugging Details:
------------------
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
FAULTING_IP:
ati3duag+d86ed
bf26c6ed 395004 cmp dword ptr [eax+4],edx
TRAP_FRAME: a9b5aab0 -- (.trap 0xffffffffa9b5aab0)
ErrCode = 00000000
eax=01000000 ebx=00000000 ecx=e10e7018 edx=00000003 esi=000000cc edi=e1287ba8
eip=bf26c6ed esp=a9b5ab24 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0008 ss=0010 ds=0023 es=0023 fs=0030 gs=0000 efl=00010206
ati3duag+0xd86ed:
bf26c6ed 395004 cmp dword ptr [eax+4],edx ds:0023:01000004=????????
Resetting default scope
CUSTOMER_CRASH_COUNT: 2
DEFAULT_BUCKET_ID: DRIVER_FAULT
BUGCHECK_STR: 0x8E
PROCESS_NAME: IEXPLORE.EXE
LAST_CONTROL_TRANSFER: from 00000000 to bf26c6ed
STACK_TEXT:
00000000 00000000 00000000 00000000 00000000 ati3duag+0xd86ed
STACK_COMMAND: kb
FOLLOWUP_IP:
ati3duag+d86ed
bf26c6ed 395004 cmp dword ptr [eax+4],edx
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: ati3duag+d86ed
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: ati3duag
IMAGE_NAME: ati3duag.dll
DEBUG_FLR_IMAGE_TIMESTAMP: 486d9269
FAILURE_BUCKET_ID: 0x8E_ati3duag+d86ed
BUCKET_ID: 0x8E_ati3duag+d86ed
Followup: MachineOwner
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07-23-2008, 01:12 PM
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#9 (permalink)
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True Techie Join Date: Nov 2006 Posts: 152
| Re: BSOD while playing Games... By an old and up-to-date game WoW was constantly being improved so drivers and such would be changing apolgoies for not being clear on what I said
__________________ Have I been helpful? Consider giving me a Kudos |
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07-23-2008, 01:14 PM
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#10 (permalink)
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Join Date: Sep 2004 Location: C:\Windows\System32 Posts: 25,394
| Re: BSOD while playing Games... Hello,
The First entry was from Regiedit. So my question would be why are you modifying your Registry? Any modifications to the Registry can result in this issues. If you have modified your system at all we need to know so that we can figure out if it is the mods you have done that are adversly affecting the machine or not.
The 2nd BSOD again was caused by your Drivers. As i have previosuly said. There was a new driver released yesterday. Do you have that one?
Cheers,
Mak
__________________ R.I.P. Danny L. Trotter
14 Nov 1945 - 4 Sept 2009 Images created by CarnageX | Decaptured...Listen! | Visit Baezware!! | You've been Mak'd! | 儿做好 I do not accept support questions via EMail, PM, IM or my Spaces page! .:|:. This is what happens when an unstoppable force meets an immovable object. Thanks to all the guys on the staff for your support in my time of need. Hefe you are my personal Hero for your contribution. <<<< If I help you, or you just like what I said, rep me  |
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