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View Poll Results: Which one is the best in video card ? | |
ATI
|    | 1 | 10.00% | |
Geforce
|    | 9 | 90.00% |  | |
10-30-2005, 11:58 PM
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#111 (permalink)
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Super Techie Join Date: Oct 2005 Posts: 359
| liquid cooling? I can see lawsuits now from stupid end users who diddn't properly maitanance it and their house burnt down.
maintanance be (add coolant, keep radiators dust free, etc.) |
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10-30-2005, 11:59 PM
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#112 (permalink)
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Master Techie Join Date: Dec 2004 Location: Fort Lewis, WA Posts: 2,520
| Well really....... Just because 1 system has more "muscle" to it than the other.... It really comes down to how well optimized and coded the games are for that specific platform itself. |
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10-31-2005, 12:19 AM
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#113 (permalink)
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Wizard Techie Join Date: Apr 2004 Posts: 3,248
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__________________ If you argue with an idiot he will drag you down to his level and beat you with experience.
I am not a fast writer.
I am not a slow writer.
I am a half-fast writer. -Robert Asprin |
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10-31-2005, 12:24 AM
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#114 (permalink)
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Formerly Beefcake Join Date: Oct 2005 Location: Ohio, United States Posts: 1,945
| I really want one of those new PhysX cards. Their castle demo is amazing. Doesn't it just make you want to play a castle RTS with those sort of physics? (Stronghold 3 maybe?)
Here is their list of demos at their website. |
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10-31-2005, 12:29 AM
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#115 (permalink)
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Wizard Techie Join Date: Apr 2004 Posts: 3,248
| seen it, wait for the next gen graphics cards. They will have this physics processor type on them. Also, I noticed something about the programmers complaint. Seems much of it is rooted in "we used to be able to do it this way" arguement. So, I think alot of the complaints they have on the cell and 360 is based on comparing via simple programing and not taking full advantage (lazy and sloppy programing).
__________________ If you argue with an idiot he will drag you down to his level and beat you with experience.
I am not a fast writer.
I am not a slow writer.
I am a half-fast writer. -Robert Asprin |
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10-31-2005, 12:51 AM
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#116 (permalink)
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Banned Join Date: Jul 2005 Posts: 2,325
| Quote: Originally posted by efd753 I still dont get why flanker is still throwing out paper sheet numbers. What i was trygin to say was that thoses numbers were crunched in a calculators not real performance. Remeber the emotion engine? how great is was goona be? how is was the fastest cpu in the world? Remember when they said that it was the frisrt 128 bit processor and that 128 bit was 200x greater then 32 bit? remember all the propaganda. remember that the ps2 could do 70 million and the xbox 125 million polygons per seconds? now they not even near 20 million. See and if u shut ur mouth and think about what you sayign then u will realize that thoses numbers mean ****. Is all marketing. There was an atircle about the ps3 vs the xbox360 too see who got the best hardware. in a paragraph they qouted sony and microsoft marketing saying that the xbox360 can do "at least" 1 Gflop. Then sony came out and said the ps3 can 2 Gflop. Which one is better? how u compare the 2 when the xbox360 can do at least 1. That means that it can do 2 maybe 3 or 4. But the ps3 can only do 2. Flanker dude shut up and let the fukign consoles when they come out do the talking.
and if cant understand this niether i give up. | Haha, now who's quoting numbers? |
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10-31-2005, 12:54 AM
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#117 (permalink)
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Banned Join Date: Jul 2005 Posts: 2,325
| Quote: Originally posted by killians45 As of now, the architecture is VERY effecient (in instructional execution, that is not in the time it takes to program) and like stated by others, has an incredible future when the hardware is taken full advantage of. Also, as far as it taking a long time to program, most companies are employing more programmers on a single project, thus the increase in game prices. Now, onto how long it will take for the PC to catch up. You MUST understand the architecture of this system to fully appreciate it, that includes how the cache system works in conjunction with the GPU (amazing bit of engineering), environemental synthesis, thread handling, unified shading, etc. For a PC to do this, you are looking at MANY changes having to be made. A MBD to support this architecture, the machine level instructions able to support many different developers of graphics cards, think about the problems that will arise making not just one system with such a specialized MBD, but being able to make MANY various card manufacturers communicate. The new architecture and low level languages make this a daunting task. So, not only the technological level is causing a road block for this, but the many different types of developers and making the os stable enough to handle it. Not to mention, will the major public do a complete overhaul of not just a processor, but new everything that will not be as user friendly to swap parts for as its predecessor? | Thats the part that I want to know more about in detail. Did you find the article talking about that? |
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10-31-2005, 09:14 AM
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#118 (permalink)
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Super Techie Join Date: Aug 2005 Posts: 426
| Everytime I read a post that wasn't by Flanker I got scared of how he would flame that poster... *shaking in boots*
Insert flame below
__________________ I\'m happy with it.
X2 4400+
ATI X1800 XT
2x1gb Corsair XMS CL2
1 Raptor 74 gig
ABIT AN8 Ultra
OCZ Powerstream 520w |
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10-31-2005, 10:22 AM
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#119 (permalink)
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Banned Join Date: Jul 2005 Posts: 2,325
| Haha. Dude, I wasn't flaming everyone, lol. Only those idiots that were just too **** close-minded and were like, "OMGz, PC is UNTOUCHABLE, WDFpwnzor are you talking about doode?!"
Amd for some reason the thread turned into a X360 vs. PS3 thread. Like there aern't enough of those on the internet as it is. Killians pretty much put an end to the whole thread, lol. This actually started out as a thread for what pepsiboy should get, lol, a PC or the new Consoles. Quote: Originally posted by killians45 Now, onto how long it will take for the PC to catch up. You MUST understand the architecture of this system to fully appreciate it, that includes how the cache system works in conjunction with the GPU (amazing bit of engineering), environemental synthesis, thread handling, unified shading, etc. For a PC to do this, you are looking at MANY changes having to be made. A MBD to support this architecture, the machine level instructions able to support many different developers of graphics cards, think about the problems that will arise making not just one system with such a specialized MBD, but being able to make MANY various card manufacturers communicate. The new architecture and low level languages make this a daunting task. So, not only the technological level is causing a road block for this, but the many different types of developers and making the os stable enough to handle it. Not to mention, will the major public do a complete overhaul of not just a processor, but new everything that will not be as user friendly to swap parts for as its predecessor?
[/B]
| If you don't believe that, I pity you.
Verdict-------Playstation 3 = Xbox360 > PC. Happy?
I still want to see where Killians got his info. I believe him, and I'm sure he knows what he's talking about, but I want to see the info too. For example; How is the way the cache communicates with the GPU, an "amazing bit of engineering." |
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10-31-2005, 11:03 AM
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#120 (permalink)
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Super Techie Join Date: Aug 2005 Posts: 426
| Quote: Originally posted by Flanker Haha. Dude, I wasn't flaming everyone, lol. Only those idiots that were just too **** close-minded and were like, "OMGz, PC is UNTOUCHABLE, WDFpwnzor are you talking about doode?!" |
Haha, roger that. I plan on getting the 360 and the ps3 to go along with my PC. I'm just going to wait a while after they are release and I can ACTUALLY see what these systems can do. Should be good stuff. If i had to chose i would go with the 360 just because it's coming out sooner. |
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