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Old 10-26-2009, 02:59 PM   #1 (permalink)
 
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Default Forwarding ports for XBox 360?

I have a ZyXEL P-660R-D1 router and I need to know how to forward some ports.

I know how to get into web managment and to port forwarding and I need to open ports:

UDP Ports: 88 & 3074
TCP Port: 3074

But these 'UDP and TCP' options aren't available and I don't want to mess around with user define and static ip addresses etc because I don't know a lot about this stuff.

Any help would be great thanks.
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Old 10-26-2009, 03:19 PM   #2 (permalink)
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Default Re: Forwarding ports for XBox 360?

Looks like a static IP address is required when using this router and doing port forwarding.

Here is a step-by-step guide that should hopefully help you out.
Port Forwarding Xbox Live 360 on the ZyXel P-660R-D1
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Old 10-26-2009, 04:06 PM   #3 (permalink)
 
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Default Re: Forwarding ports for XBox 360?

Thank you for the response. I have tried this but I'm still having the same issue. I think it is a direct issue with the company's game as opposed to my internet so I shall take it up with them.

Thanks again though
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Old 10-26-2009, 04:08 PM   #4 (permalink)
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Default Re: Forwarding ports for XBox 360?

why do you need to open up the ports? Is there just no connection or is it another issue?
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Old 10-26-2009, 04:27 PM   #5 (permalink)
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Default Re: Forwarding ports for XBox 360?

What game is it you are trying to play? Did you try the PortForward.com instructions for that particular game and still no luck?
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Last edited by surgeVel; 10-26-2009 at 04:37 PM.
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Old 10-27-2009, 06:26 AM   #6 (permalink)
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Default Re: Forwarding ports for XBox 360?

You don't need to run static IP's to port forward, but its smart to do so. Because what if another device on your network pulls that IP while your Xbox is powered down?

I run everyone on my network statically, Its just better for network managing.

If it does not display TCP or UDP it probably forwards both protocols. Difference? TCP is used generally for file transfers, Tranmission Control Protocol. If you used TCP for phone calls, video, streaming music, you would get a lot of delay. Because every packet you recieve, your sending a confirmation packet back to the remote location, telling it "I got this packet, Send the next one". Its a much more legit way of doing things, for things that are do - or - die if you have all the packets or not.

But UDP on the other hand, its ehhh.. Fire and forget? Best way to explain it. The remote location is shoving an *** load of packets towards you, if you don't get a packet, it doesn't care, because if the packet drops, whats the point in getting it again? The moment is done and over with. Thats the best explanation I have for it.

So when your playing lets say, Halo 3. When your searching for a game blah blah blah, its all ran through TCP, but as soon as you get into game, its UDP.

Same as a phone call. (VOIP that is) You pick up a phone and start dialing, your talking to the switch/router/call manager using TCP protocol, as soon as that other person picks up, it is now UDP.

Cheers. I know you didn't ask about transfer protocols and what they do. But eh'. There it is.
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