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Old 05-12-2008, 01:57 AM   #1 (permalink)
yosa
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Default Warhammer - Soulstorm, more of a zergfest than the last

Just played this game for a couple hours, tried the tutorial and the new races, the complaint I have with this game is it is a build fest with limitless rescources and no real variance between the unit types. Mass produce the biggest baddest you have, set a spawn point and hope you can outbuild the other guy.

I had hoped this newest expansion to Dawn of War would alter the gamplay some to the better, as thier previous games were very bad that way, online play was no fun at all; Soulstorm seems worse than the previous "Dark crusade", of which I tried to lan with a few friends one time to have all in the room hate it in 30mins.

If any of you like the gamestyle and the game, would'nt mind hearing why.
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Old 05-12-2008, 07:50 AM   #2 (permalink)
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

The only reason I ever played DoW: 40k was because of how incredibly violent it was.
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Old 05-16-2008, 07:04 AM   #3 (permalink)
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

I own all the DoW games, and I really enjoy them.

Quote:
Originally Posted by yosa View Post
Just played this game for a couple hours, tried the tutorial and the new races, the complaint I have with this game is it is a build fest with limitless rescources and no real variance between the unit types. Mass produce the biggest baddest you have, set a spawn point and hope you can outbuild the other guy.
It ovbious that you have not playied the game that long. Although it might not seem that you have no limits on your rescources, you do have the major problem / challenge that you have only have so many units on the battle field as any point in time.
Otherwise, I would be playing playing Sister's Of Battle and building nothing more than Penance Engines (you can only have a maxium of 2 on the battle field) to take out the enemy faction.

In all honesty, DoW is very different from the any other RTS game. So far all the other RTS games have been mainly Farm, Build, Destroy. However it DoW the game does forces you to move out and expand over the territory in order to build up your forces quicker. This forces players to fight the enemy and secure locations.
And the next problem you do that is that you have both Vehical / Unit Caps. This reallly forces the player to think which units are going to be the best for the situation.
There are some times I am just building cheap units, while other times it better for me to build my heavier units.

Because of the vehical / unit caps, you can forget about any of those Build up a swarm of the heaviest unit and attack tactics which we seem in Star Craft and C&C. "Zergfest" I think not.

I suggest you actually play the game, (or at least on a harder level) and not the tutorials before posting again.
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Last edited by Keyboard Cowboy; 05-16-2008 at 07:11 AM.
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Old 05-17-2008, 12:42 AM   #4 (permalink)
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

I agree with Harper, I play Eldar, and I think it's fun building stealthed webway gates places and have multiple bases, and build a webway gate right outside their base so that when they "zerg" me, I zerg them right back by porting in my units.

all the races have their own unique strategies, only "zerg" race is Imperial guard, but even then you have to have commissars with your IG units to make them effective. Chaos is sorta Zergie too.

idk, sounds to me like you weren't going to like the game whether you gave it a chance or not, kind of like going into a movie hating it.
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Old 05-17-2008, 02:24 AM   #5 (permalink)
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

WOW harper u own all DoW games? Freak i do too! I love that game so much i have so many skins, maps, n some mods for it. My whole THQ file is almost 10GB!!!!

i havent tried out the full game of Soulstorm yet but when my computer is fixed then ill try it out.

EDIT:

Harper, did u know this is gonna be a Dawn of War 2 coming out next spring? If u get Soulstorm, ur automatically in the upcoming beta:

Warhammer 40,000: Dawn of WarŪ II

here is some rumored info from Wikipedia. I cannot confirm if this is true or not but the facts sounds so.........awesome!:

Warhammer 40,000: Dawn of War II - Wikipedia, the free encyclopedia

Quote:
Dawn of War II will depart from its predecessors in several key features:

* Less focus on base-building. This will be accomplished through use of mobile bases, such as the Blood Raven's Battle Barge.
* Consequences regarding mission choices. For example there may be multiple distress calls to answer, each available for a limited duration. During a mission you may have to choose between saving civilians or obtaining War Gear.
* Control of only five or six squads (unclear if these numbers apply to all races or just Space Marines). However, each squad will be highly unique in their combat specialty and even voice acting.
* Redesigned War Gear - War Gear can be obtained by accomplishing objectives during missions and is randomly dropped sometimes by enemies. After identification it can be equipped on squads, and stored in an RPG style inventory.
* Better cover bonuses, and a new emphasis on methods of dealing with units in cover (e.g. destroying cover with grenades or ignoring cover bonuses with flamers).
* Improved squad AI - for example, squads under fire will seek out cover.
* More realistically sized vehicles (i.e. larger than before).
* Squads will aquire experience and become stronger as the game is played, from a new recruit to a hardened veteran.
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Old 05-17-2008, 10:04 PM   #6 (permalink)
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

I used to play 40k on table top an for gods sake i recall when the necrons where released, and 1 model was released with white dwarf given to you for free (still got it some ware). along with the 36 thousand point infantry army an the 23 thousand point tank army for my imperial guard army... must crack it out sometime an play a game with a few old friends.

The new DOW i haven't had a chance to play but basically DOW is played in surges, build a army seek an destroy. hold ground do the same. I would rather see it turn based and you have limited resources like in the Table top game. a set amount of points you can spend before a battle to chose your units an maybe the chance or reinforcements at various points.
Infiltrated unit such as rattling snipers an Marine scouts ect.
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Old 05-19-2008, 06:53 PM   #7 (permalink)
yosa
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

I've tried it some more, I agree with Okitasoshi, I was narrow minded when playing it the first couple times, I had hoped the gamplay would have changed to suit "me" more which is a bad way to try a new game. I'm a huge rts fan, which is what prompted me to get this game, I have Reign of Chaos and found it to be to much of a monster build game, not enouph strategy, tiberian wars was simillar, I don't think this game style suits me.
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Old 05-20-2008, 05:50 AM   #8 (permalink)
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

Quote:
Originally Posted by Wildside View Post
WOW harper u own all DoW games?
Paid for DOW, WA (purchased the DOW:GOTY with WA) and SS. DC came free with a video card which i did not pass onto the customer while building a system.

I am glad they are still continuing with the non-linear interplanetary single player campaign. It also seems that they are getting back towards the table top game mechanics.

with including things like the Blood Raven Battle Barge is almost sounds like they are trying to re-introduce Warhammer 40 000 EPIC.
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Last edited by Keyboard Cowboy; 05-20-2008 at 05:54 AM.
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Old 06-14-2008, 11:11 AM   #9 (permalink)
Ben Dover
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Default Re: Warhammer - Soulstorm, more of a zergfest than the last

I have played Soulstorm and it is pretty good. I disagree that it is a 'zergfest' because races like Eldar need to have a specific units to deal with different enemies and races like Imperial Guard need their tanks to be fully effective. I also like how you have to hold points to get rescources. This stops players being defensive or passive and makes the game more exciting.
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