We’ve taken the Unigine Heaven DX11 benchmark around the block a few times with and without Tessellation to show you just what it is and what impact it can have on your gaming experience.
What does DX11 Tessellation look like in a real-time 3D engine? Unigine’s Heaven Benchmark supports DX11 with Tessellation and we’ve taken a look at Tessellation in this unique application. Tessellation has the potential to improve the gameplay experience, and you’ll see why once you see these screenshots.
Re: Unigine Heaven Benchmark with DX11 Tessellation
That does improve the image quality quite a bit. I wonder what it could do in a game that looks good in the first place. I mean, why did they have just like ramps instead of steps in the non-tessellation?