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Old 11-06-2009, 02:01 PM   #1 (permalink)
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Default Unigine Heaven Benchmark with DX11 Tessellation

Unigine Heaven Benchmark with DX11 Tessellation

We’ve taken the Unigine Heaven DX11 benchmark around the block a few times with and without Tessellation to show you just what it is and what impact it can have on your gaming experience.


What does DX11 Tessellation look like in a real-time 3D engine? Unigine’s Heaven Benchmark supports DX11 with Tessellation and we’ve taken a look at Tessellation in this unique application. Tessellation has the potential to improve the gameplay experience, and you’ll see why once you see these screenshots.

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Old 11-06-2009, 07:45 PM   #2 (permalink)
 
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Default Re: Unigine Heaven Benchmark with DX11 Tessellation

........................

Joe likes what Joe sees. But Joe would have to wait for a new rig....
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Old 11-06-2009, 09:48 PM   #3 (permalink)
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Default Re: Unigine Heaven Benchmark with DX11 Tessellation

That does improve the image quality quite a bit. I wonder what it could do in a game that looks good in the first place. I mean, why did they have just like ramps instead of steps in the non-tessellation?
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