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Old 09-15-2006, 12:54 PM   #1 (permalink)
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Default Refresh Rates

WEll guys i just got my new PC its in my sig ...
I was playing HL2 (i get 250FPS), and i c like every couple of minutes a little refresh line on my screen.... I dont know what could cause this problem Im on a 960BF screen and a X1900XT(DVI) any suggestions .
I play on 1280x1024 thats the default for my screen


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Old 09-15-2006, 01:10 PM   #2 (permalink)
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Your resolution (1280x1024) is fine... you can reduce it for the game to get better frame rates, but I doubt you need to.

Refresh rate is how often your monitor refreshes itself, and is measured in MHz (I think). Since you are using an LCD (I think), set your refresh to 65. A higher refresh rate actually degrades image quality on LCDs, and there are meant to be used at 65.

CRTs benefit from using a high refresh rate, however. Using too low of a refresh rate with a CRT will give you a headache and increase eye strain.
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Old 09-15-2006, 08:03 PM   #3 (permalink)
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ok well on catalyst im on 60hertz how do i check it in hl2/cs:s
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Old 09-15-2006, 11:24 PM   #4 (permalink)
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Catalyst ought to set it for everything.

Check the specs on your monitor to see what it should be set at for optimum performance.
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Old 09-16-2006, 05:38 AM   #5 (permalink)
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Thanks
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Old 09-16-2006, 10:12 AM   #6 (permalink)
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No problem.
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Old 09-16-2006, 10:17 AM   #7 (permalink)
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Well i dont know ..... installed some Samsung drivers and i still c them anyways ill forget about that in 2 days the image quality and FPS matters and i get both at the max.. Thanks
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Old 09-17-2006, 11:13 AM   #8 (permalink)
 
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Have you tried turning on v-sync in HL2.

Vertical synchronization
From Wikipedia, the free encyclopedia


Vertical synchronization (v-sync) refers generally to the synchronisation of an event with the vertical blanking interval. Generally video displays are refreshed sequentially and on older CRT based displays, a short delay is required between updating the lowest horizontal line of the display and returning to refresh the highest. This delay, which is preserved by more modern display equipment, gives an opportunity in computer graphics to alter the contents of a framebuffer without visible graphical errors such as partially redrawn graphics or page tearing (when the top part of the display shows part of one frame and the bottom part shows of another).

Computer games often allow vertical synchronization as an option, but is sometimes disabled because it has the effect of limiting frame rates to the monitor's refresh frequency creating a psychological disadvantage although not a visible one. Games that use double buffering but cannot keep up with the refresh frequency are usually limited in frame rate to a divisor of the refresh rate, but this can be avoided by the use of more buffers albeit at the cost of more video memory.
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Old 09-17-2006, 12:05 PM   #9 (permalink)
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Thank you for doing my homework i will try that but i have to study for my history test tomorrow much appreciated !
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