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Old 06-22-2008, 09:07 PM   #11 (permalink)
 
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Default Re: Call of Duty: World at War unveiled

i dunno super mario 64 was pretty good :S or uh.. mario cart.. you could kinda do those non-linear.

or star fox. you could go down different paths in that one.

**** kinda makes you feel like we've been taking steps backwads.
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Old 06-22-2008, 09:44 PM   #12 (permalink)
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Default Re: Call of Duty: World at War unveiled

wwII, soooo tired of wwII games. pass
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Old 06-23-2008, 12:53 AM   #13 (permalink)
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Default Re: Call of Duty: World at War unveiled

Quote:
Originally Posted by Akubane View Post
i dunno super mario 64 was pretty good :S or uh.. mario cart.. you could kinda do those non-linear.

or star fox. you could go down different paths in that one.

**** kinda makes you feel like we've been taking steps backwads.
well we kinda are considering it takes alot more time to produce the gfx we have now so developers dont want to waste there times making two paths they would just wrather make one wicked one, alltho it kinda kills the replay value, that is why i think i will be able to play crysis over an infinate amount of times lol.
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