Computers |
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| View Poll Results: What would you like to see on the GBA? | |||
| More ports of SNES and Genesis games | | 3 | 37.50% |
| More ports of classic arcade games | | 2 | 25.00% |
| More Cartoon/Movie tie in games | | 0 | 0% |
| More RPGs | | 2 | 25.00% |
| More "God games" eg Civilization, Sim City | | 0 | 0% |
| More Adventure games eg Zelda, Metroid, Monsterworld | | 1 | 12.50% |
| More Unique games eg Elite, Pirates!, Rockstar Ate My Hamster | | 1 | 12.50% |
| More Multiplayer/Gamecube interactive games | | 0 | 0% |
| More FPS games eg Unreal, Rainbow 6 | | 2 | 25.00% |
| More Tactical games/RPGs eg Age of Empires, FFtactics | | 5 | 62.50% |
| Multiple Choice Poll. Voters: 8. You may not vote on this poll | |||
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| | #32 (permalink) | |
| Monster Techie | Ah... But what comes up, must come down. PC's wont be here forever. It's best to enjoy them before they are one day forgotten... ![]()
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| | #33 (permalink) |
| Super Techie | are you nuts? computers are the future you know!
__________________ PC Specs: Intel Pentium 4 3.2 ghz 800 FSB Abit IC7-G 875p Sapphire Radeon 9800 Pro 128MB 256 Bit 2x512MB Ultra PC3200 DDR400 Soundblaster Live Maxtor 40GB 7,200 RPM HDD Lian-Li PC65 Case |
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| | #34 (permalink) | |
| Monster Techie | Yeah. Computers, But not platforms. They'll allways be changing, just like everything else will. ![]()
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| | #37 (permalink) | |
| Monster Techie | Here are the system specs of all the console systems of today... GAME CUBE MPU (Microprocessor Unit) : 485 MHz custom IBM PowerPC "Gekko" Graphics Processor : 162 MHz custom ATI/Nintendo "Flipper" Texture-Read Bandwidth : 10.4 GB per second (peak) Main Memory Bandwidth : 2.6 GB per second (peak) Pixel Depth: 24-bit color, 24-bit Z buffer Sound Processor: 81 MHz custom Macronix 16-bit DSP Sound Performance: 64 simultaneous channels, ADPCM encoding Polygon Performance: 6 to 12 million polygons per second (peak) System Memory: 40 MB Main Memory: 24 MB MoSys 1T-SRAM Disc Drive: 128 ms CAV (Constant Angular Velocity) system Data Transfer Speed: 16 Mbps to 25 Mbps Media: 3-inch, 1.5 GB capacity disc Controller Ports: Four Memory Card Slots: Two Audio-Video Output: Analog and digital Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth) Playstation 2: System Clock: 330 MHz System Memory: 32 MB Direct Rambus Memory Bus Bandwidth: 3.2 GB per second Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons Per Second Compressed Image Decoder: MPEG2 Graphics Clock Frequency: 150MHz DRAM Bus bandwidth: 48 GB Per Second DRAM Bus width: 2560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons Per Second Sound Number of voices: ADPCM: 48 channel on SPU2 plus definable by software Sampling Frequency: 44.1 KHz or 48 KHz (selectable) Xbox CPU 733 MHz Intel Custom Pentium III Front Side Bus 133 MHz - 1.0 GB/sec RAM Micron 64 MB DDR SDRAM Memory Bandwidth 6.4 GB/sec bus Storage Medium 8 GB Hard Disk (Western Digital, 5400 RPM) I/O (Input / Output) w-5x DVD-ROM Type 9 DVD - 8.5 GB single sided 4x Proprietary USB Game Ports (12 Mbps) Broadband Ethernet Connection (100 Mbps) Proprietary Audio/Video Connector Graphics Processor Unit 250 MHz Custom-Designed NV2X Max Polygon Performance 125 M/sec Simultaneous Textures 4.8 G/Sec Pixel Fill Rate 12w Compressed Textures Yes (6:1) Maximum resolution 1920 x 1080 (HDTV Required) MPEG 2 Support Yes (Standard DVD) HDTV Game Support Yes (HDTV Cable Required) DVD Movie Playback Yes (DVD Remote Control Required) Media Comm. Processor 200 MHz Processor Custom Designed By NVIDIA Controls Hard Disk & DVD Controls High-Speed Ethernet Controls Proprietary USB Game Ports Controls Advanced Audio which uses: licensed technology from UK's Sensaura 3D. Peripheral Bus (MCP BUS) 400 MB/s (Full Duplex) Broadband Enabled Yes (10/100 Mbps / TCP/IP / WinSock) Audio Channels 256 3D Audio Support Yes (64 3D channels) Operating System - Windows 2000 Core OS (Custom designed by MS) - DirectX 8.0a (Drivers) - Part 1 of the OS is on the hard disk < 1 MB - Part 2 of the OS can be DVD disc < 500 K - (Part 1 includes the core OS, DirectX, DVD playback, some drivers and 3D user interface) - (Part 2 includes things like libraries, other drivers and other features needed by the developer) - OS takes less then 3 MB in RAM - The OS has a 3D user interface when no games are inserted to play music CDs, run DVD movies etc. - The games run in ring 0, known as kernel mode which is the fastest mode possible. V-CHIP Parental control on DVD's with ESRB ratings Size Width: ~31cm Depth: ~27cm Height: ~10cm Total Internal Components 800 ![]() ![]()
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| | #39 (permalink) |
| Ultra Techie Join Date: May 2004
Posts: 530
| consoles have a definite advantage in that developers only have to worry about one system and its capabilites (unless theyre gonna put it out on more systems). also they only have to push 640x480 or whatever tv's are, whereas my pc has to render like 1.7 million more pixels than that, thats like over 5 times as much. (in 1600x1200). i guess thats our own fault but if you were to put any console upto the task there would be no way, but ofc thats not really fair, just throwin it out there. amd64 3200+ ati 9800xt maxtor 250gb 8mbC maxtor sata 160 soyo k8usa pioneer dvr 107D corsair 512mb pc3200 audigy2zs platinum dell 2001fp 20" lcd |
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