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11-23-2005, 02:16 PM
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#1 (permalink)
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Master Techie Join Date: May 2005 Location: UK Posts: 2,749
| to goto or not to goto hi Im learning c++ at the moment, And it seems no one likes goto commands. Now if im only using 4 gotos in a function is it really that bad?
Basically im using it for a dos game if a user inputs say 20 when they can only spend 15 it uses goto to jump back to the original starting point.
Are goto`s that bad?
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11-23-2005, 04:02 PM
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#2 (permalink)
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Super Techie Join Date: Jan 2005 Posts: 295
| Ok you can only use a goto 1 time every 10 to 15 years.
__________________ \"Today\'s scientists have substituted mathematics for experiments, and they wander off through equation after equation, and eventually build a structure which has no relation to reality.\" Nikola Tesla |
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11-23-2005, 04:49 PM
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#3 (permalink)
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Master Techie Join Date: May 2005 Location: UK Posts: 2,749
| lol ok i`ll try to stick to those confines
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11-23-2005, 07:39 PM
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#4 (permalink)
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Ultra Techie Join Date: Jul 2005 Posts: 530
| Heres the thing, its really only a matter of style.
When you compile your program, all your nice readable and elegant do/while, while, for loops, case statements, if/else statements... they're all converted to endless strings of jumps (goto) and conditional jumps (if then).
So, no, goto is not a particular awful and nasty thing to use, however, it is generally considered poor style. You don't want to get mired down in managing a bunch of gotos and goto target addresses... (the labels that specify goto targets). But, if it really makes what you are trying to do MUCH EASIER, and you comment it properly, then sure, use a goto.
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11-23-2005, 07:41 PM
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#5 (permalink)
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Master Techie Join Date: May 2005 Location: UK Posts: 2,749
| thanks  and it is just for ease of use if i had more time Id find another way
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11-28-2005, 03:15 AM
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#6 (permalink)
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Super Techie Join Date: Jun 2005 Posts: 274
| A long time ago I was given a huge program that used many goto statements to debug. After that experience I know exactly why they say NEVER to use go to statements in your code. Debugging a program where the user freely used goto where ever they wanted make a program almost impossiable to debug.
On a secound note I been using C++ for 6 years now and I did not even know it supported goto statements. |
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11-28-2005, 07:19 AM
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#7 (permalink)
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Ultra Techie Join Date: Jul 2005 Posts: 530
| I feel I need to clarify my statement.
For example... Code: for (something)
{
for (something)
{
for (even something else yet)
{
if (condition) {
// Get out of all the loops
}
}
}
}
This is extremely convoluted and painful to do with a break statement. In order to do it this way, you need to cascade several levels of breaks. In other words, outside every loop, you check to see if the loop prematurely exited, and if it did, you break out.
You can be married to the "no gotos" style, or you can just save yourself the hassle, confusion, and obtuse style of the cascading break method and just deign to use a goto.
__________________ Desktop machine: 2 x Opteron 246, Asus K8N-DL, 2GB PC3200 ECC Reg., XFX GeForce 6600GT, 74gb WD Raptor, 2 x 19\" LCDs, Windows XP x64
Server machine: Intel P4 3.0GHz 2MB EM64T, ECS i865pe, 1GB PC3200, 36gb WD Raptor, Windows Server 2003
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11-28-2005, 07:59 AM
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#8 (permalink)
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Master Techie Join Date: May 2005 Location: UK Posts: 2,749
| Yeah I think theres a huge difference in using goto`s to jump huge parts of code so its difficult to follow, But mine is all in a tiny function and in visiable range of each other and thier labels, So its easy to debug and follow. And i didnt no goto was in C++ until I typed it and the word highlighted so thought might as well try it out  .
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11-29-2005, 01:28 AM
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#9 (permalink)
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Super Techie Join Date: Jun 2005 Posts: 274
| Quote: Originally posted by baronvongogo Yeah I think theres a huge difference in using goto`s to jump huge parts of code so its difficult to follow, But mine is all in a tiny function and in visiable range of each other and thier labels, So its easy to debug and follow. And i didnt no goto was in C++ until I typed it and the word highlighted so thought might as well try it out . | I just curious why you would even want to use a goto statement instead of either a while,do while or for. I dont see any benfit from using the goto. |
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11-29-2005, 11:47 AM
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#10 (permalink)
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Master Techie Join Date: May 2005 Location: UK Posts: 2,749
| well, say I activate a lot of things such as:
void something(){
workstart:
work1
work2
work3
work4
if (work1 <=0)
goto workstart;
}
Just simple to use inside a function to go back to the beginning isnt it? Not like its jumping all over the code its within the eyeline of the label and simple to follow.
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