Ghostbusters Gameplay Performance and IQ
We have posted our
Ghostbusters Gameplay Performance and IQ evaluation today for your viewing pleasure. Tune in to see if the stories we heard about this being a multi-core CPU aware game using CPU-based Physics are indeed true.
Ghostbusters proves to us that games can employ gameplay-physics and effects-physics all calculated by the CPU, leaving the GPU free to handle what it is designed for: Graphics. NVIDIA has a vested interest in PhysX, and they push it rather aggressively. A Quad-Core CPU is vastly underutilized in a lot of games, since the focus has been on graphics, and video cards have become so powerful. GPUs are so powerful, in fact, that designers are looking for something more to do with them. NVIDIA and AMD both want general-purpose computing to be done on the GPU, and that is great. But NVIDIA wants to push PhysX on developers and consumers to sell more NVIDIA-based video cards, not to improve gameplay based physics.