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Originally Posted by gurusan i think that if the game supports it and crossfire is working properly and rendering in tile mode then there is actually 1gb texture memory available. I could be wrong though but that's how I understand it. |
no, even tile mode doesn't split the textures.
They're both running the same game (together), and both have to be ready to render any part of the game at any particular time. Which means having all of the textures that the game specifies for the particular map/level/whatever