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Originally Posted by Peter.Cort exactly my point. you have a linear quest structure, but you can do other things on the side and aren't bound by the linear structure. You can kill anybody you want, only your threat level goes up and you have to hide until it's safe to walk around in public. also you can run people over, and the vehicles take forever to do anything. ie the horse sucks at moving. |
I wouldn't consider Assassin's Creed anything near GTA style games. GTA is primarily a Driving-Shooter game, where Assassin's Creed is more of a Platformer-Fighter game. The only thing they have in common is 'free-roam', which Assassin's Creed doesn't really have anything to free-roam about. You can do the same missions all over again, and again, and again. Collect more flags!? Yippie! Another 6 second pickpocket mission? Amazing.
Once you get past how awesome your player moves and climbs you see how crumby the actual game is. Combat can be mastered very easily, escaping guards follows the same exact formula (the most that can happen is you actually fight back, other wise you just find a bench, hay, etc.). All while listening to the same dialog over and over. Maybe they should have focused less on animations and more on gameplay and variety, something GTA has always offered plenty of. Oh, and your penalized for killing civilians (you lose health, which regens way too fast IMO), GTA actually has them drop money (more rewarding). How is that anything like GTA?
I'm sure a PC version will eventually come, but seeing how much GTA is pirated I don't think they have too much enthusiasm for it.