Re: how many Shader Processors equals 1 Pixel Pipeline or vice versa? Quote:
Originally Posted by maroon1 Just forget about pixel pipelines, they are noting.
There is some thing called pixel shader units, TMU (texture mapping units), ROP (render output pipelines) and vertex shader units
The more pixel shader units you have, the more pixel shader operation you have
The more vertex shader units you have, the more vertex shader operation you have
The more TMU you have, the more texture fill-rate you have.
The more ROP, the more pixel fill-rate you have.
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In newer cards there is something called Unified Shaders, and the difference is that Unified Shader can do both pixel shader and vertex shader operations | ok now that makes more sense to me, thx lol.
question though, if this is true, then y is the HD 2900 XT benchmarks not always better then the 8800 GTS 640mb or 320mb? The HD 2900 XT has 320 shader processors which is 2-3 times more then both 8800 GTS cards. From what i read, something with the "bandwidth" makes the 8800 GTS better then HD 2900 XT, probably because its higher then the HD 2900 XT. I dont understand it too well, mind if u explain this to me plz?
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