Well everything i said is basically a rant on current societies take on games. I come from old school gaming and so there for im used to difficult games that dont over simplify things for the sake of people being lazy within a game. I mentioned old school first NES Zelda for a reason. No background story, no this, no that. Simply heres a game have fun. You got 9 castles to find that are hidden within the map, and granted the age of the game the map isnt that small. You also have various other things to figure out too all on your own. What little help you get in the game isnt much help at all and usually mixed with a puzzle itself. Now, lets take that over to modern Final Fantasy. Each game ive played (up to X-2, without taking 11 into consideration) has had around or at least 60+ hours worth of gameplay. You get a mix of leveling, short stories mixed into the longer one, side quests, side quests of side quests, ect. When you add that to an MMO on an extensive map its gonna seem like there is alot of copy paste subject material, alot of work, and alot of time spent. Well, that is the whole idea. Alot of time spent so you get your subscription months paid for so the dev can get their money for the time spent. The object to most Final Fantasies is to talk to people to figure out what to do and so on. Not have the game basically tell you exactly what to do in a free roam do whatever game. To me, that would be boring because there is nothing to it. Follow orders and carry out what NPCs want you to do. It would be nice if games went back to being games to where you actually have to use your brain in difficult sections but its also alot of fun. To much time is spent on graphics and not the story or game interactions.