I noticed this thread subject is a bit outdated. But I'll try. I am interested in integrating a multiplayer online racing game with a dedicated authoritative server, with the objective of minimizing cheating, and hacking. I am not an IT person. So far, I am exploring Forge Remastered, which...
One more question: I would like feedback on which anti-cheat software is better, Valve from Steam, Easy AntiCheat, or BattaleEye? Anyone have a good opinion? Thanks.
Is there no software that can detect players purposely blocking or breaking in front of another player, or purposely smashing into a player near or at the head of the pack? It probably would slow down the process of proceeding to the next game if every game results have to be manually reviewed...
My partner and I are seriously considering starting an online muilitplayer racing game company. Right now we are intensely investigating all the methods and ways to protect our games from cheaters. So far, we have focused upon achieving security through anti-cheater software, antibot software...