[Doom3 technology on Quake] -
Doom3 technology on Quake
Discuss Doom3 technology on Quake
Posted by: Martin
[url]http://tenebrae.sourceforge.net[/url]
Check out the screenshots - though I don't like the fact that the bumpmapping is kinda 'pixilated' when close up, but very impressive nonetheless.
NOTE that if you are used to the 300+ fps on GLQuake, you're now looking at a limit of 0-50 :p
Sys. requirements:
- PIII 600
- 64 Mb RAM
- Geforce or Radeon card
- Quake1 (Either the shareware or full copy will work) :)
- Water vissed maps
A GeForce3 / GeForce4 or Radeon 8500/9x00 graphics card is strongly recommended.
There was another mod for Quake a while back which 'faked' Dot Produce bump mapping, but can't remember the name of it. =\
Posted by: Justoman
Not being much of a Quaker, I can't appreciate something like this.
Game looks good though. :cool:
Posted by: þÄ®âÐÖx
Yeah it's pretty decent, but this one is better
[url]http://webpages.mr.net/bobz/ttyquake/[/url]